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Navigable Networks as Nash Equilibria of Navigation Games

机译:可导航网络作为导航游戏的纳什均衡

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摘要

The common sense suggests that networks are not random mazes of purposelessconnections, but that these connections are organised so that networks canperform their functions well. One function common to many networks is targetedtransport or navigation. Using game theory, here we show that minimalisticnetworks designed to maximise the navigation efficiency at minimal cost sharebasic structural properties with real networks. These idealistic networks areNash equilibria of a network construction game whose purpose is to find anoptimal trade-off between the network cost and navigability. We show that theseskeletons are present in the Internet, metabolic, English word, US airport,Hungarian road networks, and in a structural network of the human brain. Theknowledge of these skeletons allows one to identify the minimal number of edgesby altering which one can efficiently improve or paralyse navigation in thenetwork.
机译:常识表明,网络不是无目的连接的随机迷宫,但是这些连接是有组织的,以便网络可以很好地执行其功能。许多网络共有的一项功能是目标运输或导航。使用博弈论,我们在这里展示了极简网络,旨在以最小的成本最大化导航效率,并与真实网络共享基本的结构特性。这些理想主义网络是网络构建游戏的纳什均衡,其目的是在网络成本和可导航性之间找到最佳平衡。我们表明,这些骨架存在于互联网,新陈代谢,英语单词,美国机场,匈牙利公路网以及人脑的结构网络中。这些骨架的知识使人们可以通过更改可以有效改善或使网络中的导航瘫痪的方式来识别最少数量的边缘。

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